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You play as the Gorgonite leader, Archer, who must zap the baddies across 15 run-n-gun single-player levels. In the eight split-screen dual-player levels, you'll take on Commando leader, Chip Hazard, mano-a-mano. You'll also summon other characters from the flick, such as Punchit and Ocula, who will fight for you courageously on autopilot. In the preview version of Small Soldiers, the blistering shoot-em-up action was fast and fierce, but the chase-view cam held steady as the firefight spread out degrees.

Although the controls were a mite skittish, the Dual Shock joystick generally kept Archer on track, and the recoil during automatic gunfire was awesome. There's a sniper view, too, but Archer's best move was strafing, which locked his weapons on target as he ran.

It looks like Small Soldiers plans a major attitude assault with its graphics and sounds: At the get-go, the Commandos launch a sneak assault on the DreamWorks logo, zrapping the Tom Sawyer-like kid who's fishing on the crescent moon.

In addition, Commandos such as Butch Meathook and Chip Hazard often cop mean grins just like their big-screen counterparts. To pump the audio, actor Tommy Lee Jones re-ups as Chip Hazard's voice and a weird Gorgonite choir sings mesmerizing background vocals. In Small Soldiers the movie, toy action figures battle on Earth. In the game, the war takes place in an alien dimension where the figures are real creatures.

Fully mobile, you interact with the terrain throughout your various missions while you free trapped Gorgonite comrades who then aid you in battle. Thirteen weapons and many power-ups are at your command, including the handy shoot-around-the-corner starbolt. Plus, a two-player mode throws Archer against Chip in head-to-head or capture-the-flag combat Finally, a Dual Shock controller is a must if you want to feel all the heavy artillery fire.

The effort funneled into creating a unique gaming adventure--instead of just duplicating the movie--is evident in all aspects of this well-made game. Impressive terrain, ambient lighting, and attention to detail create a believable 3D world with depth and substance.

Only the distracting pop-up in the environments as you back into corners prevented a higher rating. Although the control is solid overall, handling your character with the analog controller was a little loose. You often bump into walls when stuck in tight corners or when you react to sudden attacks. Practice improves your aim with weapons. A fully orchestrated soundtrack and distinctive sound effects create a moody cinematic atmosphere.

The eerie chanting is especially unnerving. There's lots of shoot-em-up fun here. Small Soldiers--a decent movie. Small Soldiers--a below-average game. First we have the hit-detection problems. There's nothing more fun than getting stuck on a wall, in a doorway or on an object Notice the sarcasm.

Next we have the control. This is by far the biggest problem in the game. Let me explain--when moving forward, your character has a certain momentum that builds up. As you turn right or left, he continues to move forward with a sort of arc movement. Although this may not seem like a problem, when you're near a ledge, in a narrow corridor or trying to target an enemy, this control flaw at least what I consider to be one is REALLY annoying. So you have to literally stop, then turn and then move in the direction you want.

Otherwise you do this annoying forward arc thing. Those two major problems take the fun out of the game. It's unfortunate really, considering how cool the story behind SS is using the backstories behind the Commando Elite and the Gorgonites instead of simply making the movie into a game.

In addition, the graphics look great and the art style creates a great mood. Two-player play is fun but again, the control is an issue. Overall, rent this one. I wouldn't recommend buying it.

Why make a "game of the film" that isn't? Why make a game of a film that uses excellent rendered visuals and then not use said visuals anywhere in the game?

Why make the controls appalling? Why make the collision detection so bad you can get stuck on corners or even in apparent open space? Players choose to control either the mighty Commando Elite or the noble Gorgonites in up to 20 challenging, nonlinear missions. The mission scenarios are new to the game but use the characters and environments from the film. Fun and intricate puzzles are layered within each mission, requiring players to use their wits and problem-solving skills under constant enemy fire.

Players must defend their homes, schools, and local shops. Battles become increasingly more difficult and desperate as enemy reinforcements flock to aid their comrades. The game features upgradable weapons, bonus artillery, power gadgets, detailed graphics, dynamic music, and a kid-friendly design. Small Soldiers: Squad Commander carries on the story introduced by summer's cinematic hit, Small Soldiers.



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