Dungeons dragons 2nd edition pdf
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You should upgrade or use an alternative browser. Thread starter Echohawk Start date Dec 16, Echohawk Shirokinukatsukami fan. This was the sixteenth installment when the Collector's Guides were first published.
Deep in the Rose Wood the leprechaun Venypep waits with hateful desperation to meet the adventurers who have cost him so much. This is the third adventure in the WL series. The adventure is intended for players of levels added together should come close to 20 levels.
You may require Adobe Acrobat Reader to read this file. Get PDF reader from here. Then try this record sheet. Allows recording of date, award and notes.
Character Sheets Section Jump to this section. Bringing RPG sites together! Make it easier to come back! If you have enjoyed your visit, why not add to our guestbook? Goto the Guestbook. If you haven't enjoyed your visit, why not tell us why in the forums? Updated regularly. Section Editor: Steve steve dragonsfoot. Featured Download. WL3: The Rose Keep. Details Deep in the Rose Wood the leprechaun Venypep waits with hateful desperation to meet the adventurers who have cost him so much.
An attractive and very useful character sheet. Download this PDF. There are separate PDF files for front and back contains in the zip file download. Zip archive - You may require WinZip to unpack this file. Get WinZip from here. Download this file.
An excellent excel spreadsheet designed to contain all the useful information you need about your character. Version 1. A 2E Combat "Cheat Sheet", bringing all the combat rules you will need and more into one place.
A simple, but useful, second edition character sheet. An Excel spreadsheet containing summary information of the spells from the wizard and priest spell compendiums. They all await you within the pages of this information-packed boxed set. World Builder's Guidebook 2e Admit it. But the job was just too big and complicated, so you either quit in frustration or didn't start at all. Get out your pencils and markers, because it's time to make that dream come true!
From the first steps of picking a campaign book to the final details of crafting a kingdom or city, World Builder's Guidebook leads you stage by Dead Gods 2e Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver.
Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death.
Dead Gods is a At long last, the first four Dragonlance modules are back. Together for the first time, play the entire adventure of the first book of the Dragonlance saga! Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and defy the evil that threatens to overwhelm and entire continent.
Explore the Lost City of Volo's Guide to Waterdeep 2e Well met, traveler! You hold in your hands an amusing and insightful guide to Waterdeep—the metropolis of the North, the City of Splendors.
This handy pouch-sized tome presents Volo's choice of the finest, most spectacular, and least known but most desired information about the people, customs, and locations in Waterdeep, ranked with a handy coin, dagger, pipe, and tankard Crypt of Lyzandred the Mad 2e The lich Lyzandred: a madman, an undead archmage, a survivor of the twin cataclysms that destroyed tow great empires.
His name invokes fear in the hears of the smallest children, the bravest warriors, and the wisest sages. Like a malicious cat, the lich toys with all who stumble into his maze, tormenting them with strange puzzles and obscure riddles, monsters and demons, weird traps and dangerous magics Planes of Chaos 2e Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.
Inside this tome, you'll find the following: The Book of Chaos, a page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes; The Travelogue, The Factol's Manifesto 2e This volume's outlawed in the Cage, berk? Which factol's gone barmy, and which one ain't quite alive? Who tops the Hardheads' hit list, and who's a Sensate spy? What portals, spells, and powers can a factioneer use to give his foes the laugh?
Catch the chant here! Designed for players and Dungeon Masters alike,The Footsteps echo behind him, in pace with his beating heart. Is it Death who follows? The man turns, and so turns the phantom.
A flash of fang, a bloodcurdling howl, red eyes fueled by a passion from beyond the grave. The traveler discovers what others have learned before him: all roads Planes of Conflict 2e On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War.
Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two page books describing each plane Planes of Law 2e The Planes of Law are home to the baatezu, one of the most powerful and terrifying of all monster races!
This new campaign expansion provides all the information necessary for player characters to experience five never-before-explored planes. More than pages detail the lawful-aligned planes of Mount Celestia, Baator, Acheron, Mechanus, and Arcadia, showing the Dungeon Master how to work them into Return to the Keep on the Borderlands 2e First published in , B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers.
Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the It is the most popular fantasy campaign in history.
Well met, traveler, and welcome to the Forgotten Realms! FRM1: The Jungles of Chult 2e Come, all ye seekers after treasure beyond your ken and adventure greater than any you can dream! Come, all ye mighty warriors, seekers after prey worthy of your peerless skills, and stalk the Children of Ubtao.
Walk th streets of the city of Mezro, of the Maze of Life. Meet the barae, the holy warriors of Ubtao, those men and women who will live forever sustained by their wisdom and their faith The Planewalker's Handbook 2e The secret of survival ain't who you are, berk - it's what you know!
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